[info] 17.10.2023 17:54:13 [info] Burntime version 0.5 [info] Load scene class: LocationScene [info] Load scene class: MapScene [info] Load scene class: MenuScene [info] Load scene class: OptionsScene [info] Load scene class: ChurchScene [info] Load scene class: DeathScene [info] Load scene class: DoctorScene [info] Load scene class: ImageScene [info] Load scene class: InfoScene [info] Load scene class: IntroScene [info] Load scene class: InventoryScene [info] Load scene class: PauseScene [info] Load scene class: PubScene [info] Load scene class: RestaurantScene [info] Load scene class: StatisticsScene [info] Load scene class: TraderScene [info] Load scene class: VictoryScene [info] Load scene class: WaitScene [info] Load data processor: BurnmapProcessor [info] Load data processor: ClassicMapProcessor [info] Load data processor: ConstructionsProcessor [info] Load data processor: DangerProcessor [info] Load data processor: DangerProtectionProcessor [info] Load data processor: LocationMapProcessor [info] Load data processor: WayProcessor [info] Load data processor: DataProcessor [info] Add data processor for 'burnmap': BurnmapProcessor [info] Add data processor for 'classicmap': ClassicMapProcessor [info] Add data processor for 'constructions': ConstructionsProcessor [info] Add data processor for 'danger': DangerProcessor [info] Add data processor for 'protection': DangerProtectionProcessor [info] Add data processor for 'locationmap': LocationMapProcessor [info] Add data processor for 'ways': WayProcessor [info] Add data processor for 'items': DataProcessor [info] Load data processor: SpriteLoaderAni [info] Load data processor: SpriteLoaderRaw [info] Load data processor: MapProcessor [info] Load data processor: TileMaskProcessor [info] Load data processor: WayProcessor [info] Add data processor for 'ani': SpriteLoaderAni [info] Add data processor for 'burngfxani': SpriteLoaderAni [info] Add data processor for 'raw': SpriteLoaderRaw [info] Add data processor for 'burngfxmap': MapProcessor [info] Add data processor for 'burngfxtilemask': TileMaskProcessor [info] Add data processor for 'burngfxways': WayProcessor [info] Add resource processor for 'raw': SpriteLoaderRaw [info] Add resource processor for 'ani': SpriteLoaderAni [info] Add resource processor for 'pac': SpriteLoaderPac [info] Add resource processor for 'raw': FontProcessor [info] Add resource processor for 'burngfxtile': TileProcessor [info] Add resource processor for 'burngfxani': SpriteLoaderAni [info] Run main module... [warning] Cannot find package: game/classic_music [info] Add file system package: newgfx [info] Start engine... [info] Setup render device... [info] Game resolution: 512x240 [info] Backbuffer resolution: 1920x1080 [info] Scale factor: 3,75x4,50 [info] Start resource manager thread... [info] Start game thread... [info] Initialize BurnGfx library